---------- Forwarded message ----------
From: Josh Charles <josh.charles(a)gmail.com>
Date: Aug 17, 2005 12:43 PM
Subject: Re: ITEC Oct 26-27 Overland Park Convention Center
To: Chris Bier <chris.bier(a)cymor.com>
I have several Ubuntu CD's I can donate to the cause. I asked them to
only send me one, but they ended up sending me 10-15; I didn't count
exactly. The packets contain both a live CD and an install CD,
neither of which have I tried.
On 8/17/05, Chris Bier <chris.bier(a)cymor.com> wrote:
> Hi All,
> I've signed the ITEC[1] agreement[2]. We're going to be a
> "Strategic Partner" again this year. We get a free 10'x10' booth with
> carpet and 5 Amp service, and free tickets to ITEC (a $295 value!). We
> will probably want to upgrade the electric service, but it will cost
> extra. We can also run our own session on a topic we pick.
>
>
> [1] ITEC is Oct 26-27 at the Overland Park Convention Center
> http://www.goitec.com/live/15/events/15KCM05/
>
> [2] http://www.kclug.org/KCLUG-ITEC_partnership.pdf
>
> Chris
> --
> I digitally sign my emails. If you see an attachment with .asc, then
> that means your email client doesn't support PGP digital signatures.
> http://www.gnupg.org/(en)/documentation/faqs.html#q1.1
>
>
> _______________________________________________
> Kclug mailing list
> Kclug(a)kclug.org
> http://kclug.org/mailman/listinfo/kclug
>
>
>
>
Indeed, it might be required reading for the topic subject. I recall
reading it when it was initially published, reading the Slashdot
replies and comments that pretty much forced ESR to include the
addendums. You might say it's a condensed version of my post, which
means I've failed as an author. =(
On 8/16/05, Josh Charles <josh.charles(a)gmail.com> wrote:
> > Of course, there is also the concern over cheating made simple with
> > open source. The strongest protection q3 has at the moment isn't
> > PunkBuster, but the fact that there's bigger targets to go after, like
> > Halflife2 and Doom3. Some people are even of the opinion that when iD
> > releases the code, it destroys what remaining community these games
> > had by inviting cheaters to rampage amongst the servers.
>
> Eric Raymond Wrote an excellent essay dealing with this issue when the
> Quake 1 source code came out. It's a great read:
>
> http://www.catb.org/~esr/writings/quake-cheats.html
>
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I saw this and thought other webmasters might find them useful. He has
quality PDF cheat sheets for:
JavaScript
MySQL
mod_rewrite
CSS
PHP
RGB Hex Color
http://www.ilovejackdaniels.com/cheat-sheets/
Chris
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As long as you've got nvidia, you should be fine. I've only heard
mediocre things from ATi. It can be a bit tricky to get nvidia
working if your distro upgrades kernels faster than they provide
precompiled interfaces. On the other hand, their configuration tools
are quickly approaching Window's click and point interface.
There is a company that is supposedly tailoring to linux, but it
appears they're totally half-assing 3d. From what I gather, they're
taking MesaGL and slowly moving the fragment generator over to an
FPGA. FPGAs are appreciated for letting engineers quickly create a
test version of their circuits, but they're simultaneously cursed for
being slow. And you know they're not planning to bring anything to
the table from the last five years because the card will initially
be PCI. Not PCI express, mind you. PCI--133 Mbyte/sec PCI. I'm not
entirely sure what the goal here is, aside from beginning a legacy of
an open source driver. The group has made no concrete plans to open
the hardware implementations, but clearly this card needs to be the
first in a line of iterative improvements if it plans to be of any
value to the community.
Of course, I'd appreciate being proven wrong. But 3d math and
hardware accelleration aren't simple tasks. But if you were expecting
something more useful than the already open sourced Intel Extreme
Graphics hardware and drivers, then you'll be sorely dissapointed. At
best, these will be great for providing an old computer with enough 3d
accelleration to handle the upcoming 3d accelerated desktops in OSX,
GNOME and Longhorn. Remember that these projects aim to use the GPU
because it's there and its not being used. Apple plans to continue
offloading more to the GPU, so the requirements here are only going
up.
If you're still interested in what the group's doing, they're called
the Open Graphics Project. I think their site just got hacked though,
which is a bit unprofessional. I hope it doesn't put them at a
serious risk of making their november deadline...
Justin
On 8/5/05, Josh Charles <josh.charles(a)gmail.com> wrote:
> One problem that has kept me from playing good games on linux is the
> continuing lack of decent 3D acceleration support. I've had 3d cards
> that work on some distro's, but not others, even with the same
> configuration. This isn't so much a linux problem as a hardware
> vendor problem, though. I hear that there is a video card vendor that
> is tailoring directly to linux now, so that's a step in the right
> direction.
>
> On 8/5/05, Justin Dugger <jldugger(a)gmail.com> wrote:
> > There's lots more to open source 3d gaming than just First person
> > shooters. Most of them also have a linux version, provided the
> > developers didn't choose directX for their game.
> >
> > There's crack-attack, a tetris attack clone that plays well. There's
> > also Glest, which looks something like Warcraft 3 from the
> > screenshots. Kenta Cho has some great 2d shooters that use 3d
> > graphics. There's also Armegetron, a neat Tron lightcycles game with
> > decent multiplayer aspects. GL-117 is an okayish air force game.
> >
> > If you know where to look, you can find a lot of good open source
> > games. I think one of the remaining barriers to Linux gaming is a
> > decent website that focuses on open source games. Happypengiun is
> > neat, but the web design needs... a makeover. The whole site looks
> > like it was designed using placeholder art and then decided to go live
> > with what they had when they heard what artists charge for that stuff.
> > The ratings system is a bit strange, not becaues it uses 5 starts,
> > but that the ratings aren't tied to any specific version. If a game
> > doesn't run, it gets one star, even if the bug is fixed the next day.
> > And hardly anybody posts or reviews.
> >
> > So yea, the games you mentioned are okay, but they kinda suck for
> > similar reasons to the ones that plague happypengiun.
> >
> > Justin Dugger
> >
> > On 8/5/05, Josh Charles <josh.charles(a)gmail.com> wrote:
> > > I haven't been much of a gamer, but I recently purchased Allied
> > > Assault and have become quite addicted to it. I was amazed to find
> > > that there are completely open source FPS out there, though from what
> > > I understand, the quality isn't up to current proprietary standards.
> > > >From what I can see of the movies, though, the gameplay isn't too bad.
> > > Here are some links to check out if you are interested:
> > >
> > > http://www.nexuiz.com/ - a FPS
> > > http://www.planeshift.it/ - More of a RPG than a FPS, but looks neat.
> > >
> > > Enjoy!
> > > Josh
> > > _______________________________________________
> > > Kclug mailing list
> > > Kclug(a)kclug.org
> > > http://kclug.org/mailman/listinfo/kclug
> > >
> >
>
Thanks Jason,
for the pointer. I didn't think to check the values of
the ini via phpinfo (mental block I guess). Although I
had tried this with no success:
ini_set('session.use_cookies', '1');
ini_set('session.use_only_cookies', '0');
ini_set('session.use_trans_sid', '1');
Is there some command I am missing after this or could
it be that I don't have the privileges to call the
function?
Or does it go away as soon as I change pages? The
value
for 'session.use_trans_sid' is off and ini_set has no
effect. Do I need to do a restart for this to take
effect?
Thanks,
Brian
____________________________________________________
Start your day with Yahoo! - make it your home page
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I'm having problems with some pages I'm writing for a
client. I'm using session variables, however every
time
I go to a new page I'm losing the session id and
creating a new one. I've not had this problem with
other sites I've done. I must be doing something
wrong, or the
virtual site isn't set up right. I've done some
debugging and have been able to go from one page to
another with the same session id. So I suspect that
the virtual space is set up right.
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On Wednesday 10 August 2005 11:40, you wrote:
> Guess I won't be having Gyros for lunch...
'Gyro', 'cygni' and 'cygnus' are Greek; not English.
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Shit, I realized I forgot to reply to all on the first attempt of that
post, then screwed up the trim on the second. I'll be more careful in
the future.
jldugger
> Please trim your posts.