And suddenly I was transported to a land where all Calculus mysteriously took place in New York state... Frankly, I was quite confused by that. Now I must know what anagrams have to do with game programming? Curiouser and curiouser. And so I followed the rabbit down the hole. What would you do?
Brian Kelsay
"Brian Densmore" <> 11/29/04 05:20PM >>>
-----Original Message-----
Jason Clinton 11/29/04 01:30PM >>>
As a side note, knowledge of Calculus III would be extremely helpful in any 3D programming you might do.
From: Brian Kelsay
How exactly is Calc III helpful? Just curious.
In order to answer this question, one would have to know what Jason's definition of Calc III is. Not all colleges and universities will define it as the same thing. Certainly, a knowledge of Calculus, Differential Calculus, Linear Algebra, and Engineering Mathematics (prereqs for Engineering Math are Calc I thru IV [or I thru III, depending on where in NY you got your basic Calculus classes] and differential Calculus, at least at SUNY @ Stony Brook) would be helpful. Being able to deal with FFTs is always helpful. Having a good understanding of number theory, and random number generation is good too. I could go on, but y'all get the drift I think, games are highly mathematically intensive and the more you know the better game you can make. A good book on game theory is also good to have around. Also if you're good at anagrams...