29 Nov
2004
29 Nov
'04
8:45 p.m.
How exactly is Calc III helpful? Just curious. Brian Kelsay Brian Kelsay
Jason Clinton <me@jasonclinton.com> 11/29/04 01:30PM >>>
As a side note, knowledge of Calculus III would be extremely helpful in any 3D programming you might do.
30 Nov
30 Nov
3:17 a.m.
New subject: Game programming
those transforms better be in four-space or the play will be pretty uneven. X, Y, Z and T. On Mon, 29 Nov 2004 14:51:20 -0600, Jason Clinton <me@jasonclinton.com> wrote:
Brian Kelsay wrote:
How exactly is Calc III helpful? Just curious.
Well, stuff like rectilinear motion, Jacobian transforms, vector fields, motion along a curve, parametric curves, ... all in 3-space.
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Jason Clinton