Open Source 3D Games
Leo Mauler
webgiant at yahoo.com
Wed Aug 10 23:20:32 CDT 2005
--- Justin Dugger <jldugger at gmail.com> wrote:
> > I just don't understand an industry that is
> > remarkably similar to requiring people to
> > upgrade their cars just to be able to play
> > a new music CD in their car CD player.
>
> Oh, I very much agree that PC gaming is in a
> serious decline. The battlefield 2 syndrome
> (you could probably attribute that to a more
> popular game, if I could figure out which one)
> is very detrimental sales. So much so that
> when Microsoft presented the X-Box as a PC
> developer friendly platform, many left and never
> looked back, and others just decided to half-ass
> the PC platform for a fistful of dollars more.
> Thief 3 would be an excellent example of such
> shennanigans.
Yes, I'd have to agree that Gaming Boxes have really
killed the PC Game market in a serious way. It seems
like the game developers now tell us to either buy a
Game Box or make our PCs into the equivalent of Game
Boxes.
I miss the good old days, when the PC Platform was the
middle ground: a game could be played on only ONE type
of Game Box, but also on the PC. Or that you could
expect a game which was only available on ONE Game Box
to eventually make it onto the PC Platform (such as
the Final Fantasy series).
> But I've not seen many open source games that are
> of high quality, that even comes close to five
> years ago. Most of the ones that are, come from
> the results of a single guy working hard to clone
> a game he liked before (crack-attack, wesnoth,
> armegettron). Partly, game authors on the PC need
> to start looking towards smaller, simpler games
> than the massive 'partake in a joint operations
> military strike, fighting from base to base in a
> set of vehicles in the dusty dunes of Iraq, working
> your way up from soldier grunt to squad leader to
> divisional commander.' They're massive undertakings
> that rarely win back their investment, and they
> begin to all sound alike.
PopCap Games and all the PopCap Clone Companies that
have sprung up are doing just that, creating smaller,
simpler games and using that old-time system of
crippled (but not too much) shareware to sell their
product.
They aren't open source (though I've seen a freeware
OSS clone of PopCap's original Bejeweled, called
"Jools"), but their shareware model seems to be the
way to go. Or perhaps a Transgaming Cedega model to
make money: source code is free, binary builds require
a subscription fee to download.
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