Open Source 3D Games

Justin Dugger jldugger at gmail.com
Thu Aug 11 00:10:59 CDT 2005


As far I as I know, there is no such thing as the Cedaga model in the wild.

jldugger

On 8/10/05, Leo Mauler <webgiant at yahoo.com> wrote:
> --- Justin Dugger <jldugger at gmail.com> wrote:
> 
> > > I just don't understand an industry that is
> > > remarkably similar to requiring people to
> > > upgrade their cars just to be able to play
> > > a new music CD in their car CD player.
> >
> > Oh, I very much agree that PC gaming is in a
> > serious decline.  The battlefield 2 syndrome
> > (you could probably attribute that to a more
> > popular game, if I could figure out which one)
> > is very detrimental sales.  So much so that
> > when Microsoft presented the X-Box as a PC
> > developer friendly platform, many left and never
> > looked back, and others just decided to half-ass
> > the PC platform for a fistful of dollars more.
> > Thief 3 would be an excellent example of such
> > shennanigans.
> 
> Yes, I'd have to agree that Gaming Boxes have really
> killed the PC Game market in a serious way.  It seems
> like the game developers now tell us to either buy a
> Game Box or make our PCs into the equivalent of Game
> Boxes.
> 
> I miss the good old days, when the PC Platform was the
> middle ground: a game could be played on only ONE type
> of Game Box, but also on the PC.  Or that you could
> expect a game which was only available on ONE Game Box
> to eventually make it onto the PC Platform (such as
> the Final Fantasy series).
> 
> > But I've not seen many open source games that are
> > of high quality, that even comes close to five
> > years ago. Most of the ones that are, come from
> > the results of a single guy working hard to clone
> > a game he liked before (crack-attack, wesnoth,
> > armegettron).  Partly, game authors on the PC need
> > to start looking towards smaller, simpler games
> > than the massive 'partake in a joint operations
> > military strike, fighting from base to base in a
> > set of vehicles in the dusty dunes of Iraq, working
> > your way up from soldier grunt to squad leader to
> > divisional commander.' They're massive undertakings
> > that rarely win back their investment, and they
> > begin to all sound alike.
> 
> PopCap Games and all the PopCap Clone Companies that
> have sprung up are doing just that, creating smaller,
> simpler games  and using that old-time system of
> crippled (but not too much) shareware to sell their
> product.
> 
> They aren't open source (though I've seen a freeware
> OSS clone of PopCap's original Bejeweled, called
> "Jools"), but their shareware model seems to be the
> way to go.  Or perhaps a Transgaming Cedega model to
> make money: source code is free, binary builds require
> a subscription fee to download.
> 
> 
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