Open Source 3D Games
Justin Dugger
jldugger at gmail.com
Tue Aug 16 09:45:34 CDT 2005
Indeed, it might be required reading for the topic subject. I recall
reading it when it was initially published, reading the Slashdot
replies and comments that pretty much forced ESR to include the
addendums. You might say it's a condensed version of my post, which
means I've failed as an author. =(
On 8/16/05, Josh Charles <josh.charles at gmail.com> wrote:
> > Of course, there is also the concern over cheating made simple with
> > open source. The strongest protection q3 has at the moment isn't
> > PunkBuster, but the fact that there's bigger targets to go after, like
> > Halflife2 and Doom3. Some people are even of the opinion that when iD
> > releases the code, it destroys what remaining community these games
> > had by inviting cheaters to rampage amongst the servers.
>
> Eric Raymond Wrote an excellent essay dealing with this issue when the
> Quake 1 source code came out. It's a great read:
>
> http://www.catb.org/~esr/writings/quake-cheats.html
>
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