Open Source 3D Games

Leo Mauler webgiant at yahoo.com
Wed Aug 10 14:26:05 CDT 2005


--- brad <brad at bradandkim.net> wrote:

> On Tue, 2005-08-09 at 13:58 -0700, Jack wrote:
> > How realistic does a scene need to be
> > before it doesn't make a difference any more.
> 
> Very.  And as all gamers know, we are not there 
> yet.  And here I swore I would never get dragged 
> into one of these debates.  

While I can understand the gamers with big budgets
whining that they aren't getting every little bit of
their new RADEON 100,000 used in their new games, it
is somewhat annoying when you discover that your
fairly new, say, nVidia video card, is completely
inadequate for every single new game out there.

Thief I and Thief II sold well, sticking you into an
immersive environment that *downgraded gracefully*. 
You got to play the game, you realized that you should
get a better card, but you could still have fun while
you waited to be able to afford the new video card.

Then came Thief III, a game which demanded an $80+
video card which you were pretty much guaranteed not
to have already.  You couldn't even see what it was
like without the $80+ video card.  This is the kind of
thing I'm annoyed about: the lack of graceful
downgrading of the gaming experience.

I just don't understand an industry that is remarkably
similar to requiring people to upgrade their cars just
to be able to play a new music CD in their car CD
player.



		
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