Open Source 3D Games
Jason Clinton
me at jasonclinton.com
Tue Aug 9 13:41:25 CDT 2005
On Tuesday 09 August 2005 13:30, Jack wrote:
> So is the linux kernel playing catch up with some
> other kernel/os? I thought that Linux was pretty much
> a frontrunner. Also, I've noticed that certain GUI
> aspects of certain OSS window managers were finding
> their way into other places like the Windows desktop.
> Also, if games need to stop supporting such big and
> powerful cards as Radeon 8500s and 9700s then you
> might want to take a look at what is wrong with the
> game software and not the hardware or OSS drivers.
> Sloppy coding is after all sloppy coding. GIGO. But
> hey what do I know. I don't play 3D games they give me
It's not a matter of sloppy code but merely advances in hardware capabilities.
The newer video cards feature pixel and vertex shaders and hardware transform
and lighting -- all of the capabilities make for more realistic scenes;
attaining the same result in software would require nothing short of a small
supercomputering cluster. For all intents and purposes, the OSS drivers for
ATI and NV cannot be used to play anything newer than Quake 3 Arena (a game
that is now around 6 years old). That's a serious limitation. The proprietary
drivers from ATI are half-asked, token implementations of their Windows
equivalents. They have long-standing bugs which ATI seems rather
un-interested in fixing.
Anyone doing any serious gaming or 3D modeling and design in Linux is using
NVidia's high-end consumer cards or their Quatro workstation cards (very
expensive).
All is not bad on ATI's side though: the OSS driver writers will probably have
the best Composite/Xgl implementation, first, when its ready.
I have an NVidia 5700 thats starting to show its age but can still play some
damn sweet games from its era.
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