iOS application on Linux

Mike Dupont jamesmikedupont at googlemail.com
Thu Nov 17 14:01:34 CST 2011


did you take a look at GNUstep, I think it would be a good starting
point for someone.
http://www.gnustep.org/

On Thu, Nov 17, 2011 at 5:40 PM, Thomas Bruno <tom at naveoss.com> wrote:
>
>
> I have found that a Mac Mini is the perfect development platform.  Sure it
> costs money, but any serious developer/techie knows thats what this
> profession costs.  My main reasoning is very simple.
> I can develop for OSX, Windows, Linux, BSD, iPhone, Android, Megoo,
> BlackBerry, Windows Phone 7 all for one investment of $599.  Since the Mac
> can run any OS my options are unlimited.
> As far as other costs:
> It costs nothing to develop and deploy a HTML/JS/CSS application for All
> platforms. Android and iOS have the same abilities for web apps.
> It costs nothing to develop for Android.  It only costs to have your app
> listed in Android Market (Was $25 now i think it is $100).  You do not need
> your app in Android Market to distribute it.
> It costs nothing to develop for iPhone.  It only costs to distribute your
> apps directly to users, and release into the Apple App store. ($99)
> Neither platform restricts your ability to run your software on your
> hardware.  The only restrictions are for distribution to 3rd party users.
>
> As far as App stores go.  Sure it "Looks" like Apple only controls the App
> Store because "they want to control everything".  Seriously though,  what it
> takes to publish an app on the App Store is very important to mobile users.
>
> Apple checks for:
> Known Malware
> Battery Usage (To maintain a good mobile experience to Apple's own
> customers)
> Performance
> Quality
> Excessive problems
> Feature completeness
> These are all standards a Mobile developer should hold himself to already.
>  So do good work, you won't have any issues. Your users also won't have any
> issues.  If corporations and individuals could enforce these same rules on
> themselves I'm sure Apple would be more than happy to give up the work load
> of having to QA every app before release.  However, the "free" as in do
> whatever you want Android Market has shown that WE the developers aren't
> ready for such responsibility.
> Apple's App store QA might not be perfect, but at least they care enough to
> try and protect people that have invested in their products.
>
>    Tom
>
> On Nov 17, 2011, at 7:53 AM, Kelsay, Brian - OCIO-ITS, Kansas City, MO
> wrote:
>
> Well, you will always have the expense of a computer to develop on and
> usually for the tools, but I believe there is a free dev kit SDK for Android
> that is multi-platform.  As far as the cost to post to the App Store or
> Android Market, $100 for an acct is a pretty low barrier to entry and it is
> a barrier to spammer scum.   Albeit a low barrier, but a barrier
> non-the-less and I believe that a person has to prove who they are somehow.
> I find that the cost, the proving who you are and the rating system keeps
> most of the troll jackasses out of the game.
>
> If we just had a SEAL team to hunt down virus and malware programmers…  Hey,
> I can dream, can’t I?
>
> Brian Kelsay
>
> From: On Behalf Of Jack
> Sent: Thursday, November 17, 2011 12:20 AM
> To: Richard Allen; kclug at kclug.org
> Subject: Re: KCLUG Digest, Vol 87, Issue 4
>
> Yes, that was my original feeling, when doing my own searching.
>
> Well, I guess our final project will be an Android game App. Seems to be a
> bit more open and Free as in freedom and beer, although I'm sure there's a
> cost there to deploy also.
>
> Can't say, I'm not surprised that an Apple solution would be excruciating
> from the outside.
> releasing an app could always be done the Hackintosh way, but there's still
> all that pain just getting there.
>
> With Android and my "course", he'll learn a little: Linux, HTML5, CSS,
> javascript, Java, and some Android development. Along with math and physics
> and such.
>
> A bit better rounded. Still, there's that huge closed, pay to play, market.
> Who knows, Android may be the shot in the arm FOSS needs to build a really
> huge base.
>
> Thanks everyone, your comments, as always are enlightening and useful.
>
> Jack
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-- 
James Michael DuPont
Member of Free Libre Open Source Software Kosova http://flossk.org


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